Solved Bridge Tool And Wrong Face Direction Autodesk Community Very easy: i'm trying to bridge two faces with the bridge tool in order to create a curve for a mug handle. let me show you the screen of the two faces selected: selected faces. now i'll show you my bridge tool settings: bridge tool settings. and finally the result of the operation: wrong face direction. as you can clearly see, the bottom face. Side affect of bridge. i've made several projects in maya so far, but i come across a weird problem i don't understand how to fix every time i bridge two edges or extrude a face. i was creating an object and it was going well until i realize i had made a mess by creating too many subdivisions, so i clean them up by deleting some faces, bridging.
Solved Bridge Tool And Wrong Face Direction Autodesk Community 12 18 2023 04:46 am. a lot of the apparent selection issues should be much improved in the next update. at least, the current one where you select, you know it's selected, the toolpath ui shows it's selected, but the model does not change color. seth madore. customer advocacy manager manufacturing. @anonymous i don't know how you ended up with them but you have faces on top of each other. once i found and deleted the faces it shows in smooth mode and converts fine. 01 23 2023 10:02 am. that rib in the video you pointed out as the problem was not connected to the rest of the model. it had a front wall. that's why inventor rounded this rib, not the base rib. this is a model building problem. inventor's algorithms work fine. Hi, i'm trying to extract a normal vector to a face that is constantly oriented with direction outside the body. if i don't understand wrong the data that i obtain from .normal is not consistent but depend if the face is generated by a tool (boolean operation) instead by normal operations on the face.
Solved Bridge Tool And Wrong Face Direction Autodesk Community 01 23 2023 10:02 am. that rib in the video you pointed out as the problem was not connected to the rest of the model. it had a front wall. that's why inventor rounded this rib, not the base rib. this is a model building problem. inventor's algorithms work fine. Hi, i'm trying to extract a normal vector to a face that is constantly oriented with direction outside the body. if i don't understand wrong the data that i obtain from .normal is not consistent but depend if the face is generated by a tool (boolean operation) instead by normal operations on the face. Share. chickensmoker. • 2 yr. ago. you're connecting two faces that point the same way. because of this, maya is trying to connect the wrong verts, which creates the weird face you're seeing here. what you need to do is flip the bottom faces so they face down. this way, maya will know to connect the correct verts. 1. Do it by using the edge loop tool. half horizontal half vertical. enable the mesh looptools addon in preferences. select your insert square which has lots of vertices. right click > loop tools > circle. this will turn your insert square into a circle. now select the inset circle edge and your cylinder edge. bridge edge loops. edit: tested.
Solved Bridge Tool And Wrong Face Direction Autodesk Community Share. chickensmoker. • 2 yr. ago. you're connecting two faces that point the same way. because of this, maya is trying to connect the wrong verts, which creates the weird face you're seeing here. what you need to do is flip the bottom faces so they face down. this way, maya will know to connect the correct verts. 1. Do it by using the edge loop tool. half horizontal half vertical. enable the mesh looptools addon in preferences. select your insert square which has lots of vertices. right click > loop tools > circle. this will turn your insert square into a circle. now select the inset circle edge and your cylinder edge. bridge edge loops. edit: tested.
Solved Tool Orientation Goes Wrong Way Autodesk Community