Solved A Problem About Face Selection Autodesk Community Here are the steps: 1. create a cube. 2. convert this to an editable poly (right click cube and select convert to editable poly) 3. select polygon and select a face on the cube. 4. click the box next to bevel and give this a value so that it creates a new face without any height. Then after restarting the computer to reinstall the driver the issue was back. here is how i managed to fix the issue: in maya, go to windows > settings preferences > preferences. select the 'display' category. under 'viewport 2.0' change the rendering engine to 'directx 11'. click 'save' and restart maya.
Solved A Problem About Face Selection Autodesk Community 11 17 2023 06:27 pm. i have a similar problem, when i try to select a face on the front of the cube, it will select any face that is not at the front of the cube. i tried selecting other faces to get it to possibly select the front, it still did not work. there are no objects in the way or anything, this only happens on my home laptop, but not. Go to solution. 11 13 201403:02 am. generally speaking a 2d contour requires that you select the actual contours you want to machine; and should propagate around each entire contour so you don't have to select segments. let me do some checking into the hole contour selection for the example you provided. I have attached a screenshot to better explain the problem. when i try to mill a 2d pocket for the outer ring of the part and select the face on the ring it the resulting image is what i get. when i try to generate the path i just get tho following warning: warnung: no passes to link. generierung mit 1 warnung(en) in 3.6s abgeschlossen. I seem to have a problem more often than not when trying to make multiple ring selections, particularly a face selection. the first will work no problem by holding shift and hovering the mouse at an edge, but if i want to select more by holding ctrl, instead of the selection producing another ring, it goes horizontally instead.
Solved A Problem About Face Selection Autodesk Community I have attached a screenshot to better explain the problem. when i try to mill a 2d pocket for the outer ring of the part and select the face on the ring it the resulting image is what i get. when i try to generate the path i just get tho following warning: warnung: no passes to link. generierung mit 1 warnung(en) in 3.6s abgeschlossen. I seem to have a problem more often than not when trying to make multiple ring selections, particularly a face selection. the first will work no problem by holding shift and hovering the mouse at an edge, but if i want to select more by holding ctrl, instead of the selection producing another ring, it goes horizontally instead. For example, when i click and drag to select a straight line of vertices that go around a cylinder in the side view. first, i cannot see the entire object. the top and bottom are invisible. i have adjusted the clipping plane for all cameras with no luck. the second problem is even though i click and drag well outside of the group or components. When attempting to select control vertices, edges, or faces in maya the selection grabs all components rather than a single one. the soft selection tool is turned on. soft selection is a proportional movement based on desired falloff. meaning that multiple faces may appear selected, and moves in accordance to the selection falloff range. additionally, corrupted preferences can cause selection.
Solved Problems With 2d Pocket Face Selection Autodesk Community For example, when i click and drag to select a straight line of vertices that go around a cylinder in the side view. first, i cannot see the entire object. the top and bottom are invisible. i have adjusted the clipping plane for all cameras with no luck. the second problem is even though i click and drag well outside of the group or components. When attempting to select control vertices, edges, or faces in maya the selection grabs all components rather than a single one. the soft selection tool is turned on. soft selection is a proportional movement based on desired falloff. meaning that multiple faces may appear selected, and moves in accordance to the selection falloff range. additionally, corrupted preferences can cause selection.